Following a route
One thing I like to do in Cities Skylines is catch public transport and “take a tour” around the city as the bus, train or tram follows its route. Taking the tour also allows me to see any bottlenecks (discovered a big one yesterday that meant some time redoing a station) as well as what passengers get to enjoy you would not otherwise driving in the car.
In this post we follow a bus around a new route that was established last week as Layton City continues to sprawl. In the following post we take a further look at the latest develop called Beech District.
Following that bus (plus some scenery):
To enlarge the picture to full resolution right-click the individual picture and open in a new tab.
The city and its landscape is quite picturesque especially when looking from an elevated shot. Thus I make sure when laying down new urban development that the City remains green through a network of formal parks and urban forests/parkland. As for the canals they are there in this case for drainage rather than tourist appeal. I have the Rainfall mod installed which means the rain and storm elements built into Cities Skylines move from pure aesthetics to being a real pain in the ass every time the rain gauge goes above 15mm/hour (aka the kitchen sink). The Rainfall mod means I have had to build a storm water system and that water collected has to go somewhere. It can either go into Detention Basins (soak holes) to which the water soaks into the earth or the pumps that pump the water along (this case I use the electric not the gravity versions) and dump it into canals that subsequently into the sea or river.
So far the Detention Basins have held up with only two of the twelve pumps having ever operated when the City experienced 25mm/h. The canals never breached their banks.
Also and as noted in the previous post I am using heavy rail for passenger services. This is only my second city to have ever had heavy rail for both passenger and freight. In my next post we see how this goes with Rail Metro Line #1 in operation.